Forza Wiki
Forza Wiki

Drift Club is a Horizon Story in Forza Horizon 4 consisting of ten chapters. The story is unlocked upon reaching player level 30.

Robert Glenn starts a club known as Drift Club and needs assistance in attracting more members, and so enlists the player to help on recommendation of Joel Carter.

At the end of the event, Rob offers the player membership of the Drift Club for life, with consultation from the other members.

Earning all thirty stars in the Horizon Story awards the player with the Ford Mustang Boss 302.

A follow-up story, known as Drift Club 2.0, was released with the Fortune Island expansion.

Chapters[]

Chapter 1[]

"The early morning is an excellent time for drifting when there's not a lot of traffic on the roads. Many Drift Club members enjoy the local area so let's get you started there, shall we?"
—Synopsis

Introducing himself, Rob tells the player about his new club, Drift Club, having gathered a number of "like-minded drivers" together to form this club; he then enlists the player to help him attract more members on recommendation of Joel. He then asks the player to take out his old Nissan 240SX for a bit of a drift, and remarks that while most people like the adrenaline rush, he prefers the engineering side of things.

As Rob flags off, he tells the player to turn off traction control as "it is the natural enemy of drifting". The player then has some 2 minutes 40 seconds to reach a destination while accumulating a certain amount of drift points, with Rob commenting on their progress at certain milestones and occasionally giving flattering comments. On arrival at the destination, Rob tells the player that the Drift Club have added flags to "various bits of road" regarded by Rob as "quite good for drifting".

  • 3 stars: 140,000 points
  • 2 stars: 75,000 points
  • 1 star: 30,000 points

Chapter 2[]

"Now you've had a look around here, why don't we go a bit further afield... You'll find that winding country roads have their own charm!"
—Synopsis

Rob tells the player that he had started a system with the Drift Club members where they would start keeping score of how well they do on "all these routes", and introduces the player to their car for the day: a Subaru BRZ, and remarks that he is partial to acronyms after explaining what "BRZ" means.

As Rob flags off, the player has some 3 minutes 20 seconds to reach a destination while accumulating a certain amount of drift points, with Rob commenting on their progress at certain milestones and occasionally giving flattering comments. On arrival at the destination, Rob tells the player that he would be keeping their score on the "Drift Club ladder" for members to try and beat, even though he'd prefer that they didn't.

  • 3 stars: 350,000 points
  • 2 stars: 150,000 points
  • 1 star: 75,000 points

Chapter 3[]

"American cars almost roll off the factory line ready for drifting with their humungous engine power. Of course, that doesn't mean I didn't tinker with this one..."
—Synopsis

Rob tells the player that membership of the club has been increasing at a steady pace thanks to their antics and that he was busy preparing name badges and such for the members; whenever they were ready, the player would be the first to know. Rob also remarks how he'd like the club to be "inclusive", saying that "you don't need a Japanese performance machine to throw around" and that an American car would do just fine. He then gestures to the player's ride: a Dodge Challenger SRT Hellcat.

As Rob flags off, the player has some 4 minutes 10 seconds to reach a destination while accumulating a certain amount of drift points, with Rob commenting on their progress at certain milestones and occasionally giving flattering comments. On arrival at the destination, Rob comments that the player made it look easy, as well as referencing the "Bob's your uncle" phrase.

  • 3 stars: 300,000 points
  • 2 stars: 150,000 points
  • 1 star: 75,000 points

Chapter 4[]

"Many Drift Club members enjoy good old-fashioned hooning, for which you need a large open area of tarmac. Now why not combine that with a bit of a drift-drive to get there first?"
—Synopsis

Rob tells the player that there was a new potential area near Edinburgh that Drift Club members had been eyeing, and says the player has "earned the right to have first crack and show off a little". He then boasts to the player about all the upgrades he had performed on their ride for the day, a Honda S2000, and remarks that if the player could show off, so could he.

As Rob flags off, the player has some 3 minutes to reach a destination while accumulating a certain amount of drift points, with Rob commenting on their progress at certain milestones and occasionally giving flattering comments. On arrival at the destination, Rob comments that he was glad that Joel had given him the recommendation that the player front their club.

  • 3 stars: 200,000 points
  • 2 stars: 150,000 points
  • 1 star: 70,000 points

Chapter 5[]

"The only really limiting factor on how long a drift-drive can be is the tires. Oh, and driver endurance too, I suppose."
—Synopsis

Rob tells the player that he wanted to show to Drift Clubbers the driving skill, endurance and technical skill required to complete longer drift-driving distances. He then introduces the player's ride for the day: a 1998 Silvia K's AERO with a Rocket Bunny Boss kit and a 2.6L inline-6 engine swap. He then goes on to remark that the player might have thought that he got a little bit carried away, but he was sure that they wouldn't have minded.

As Rob flags off, he remarks that the car is an example of a car with "too much power" and gives advice on how to drift something like this. The player then has some 3 minutes and 45 seconds to reach a destination while accumulating a certain amount of drift points, with Rob commenting on their progress at certain milestones and occasionally giving flattering comments. On arrival at the destination, Rob comments that if he could get his members to be able to endure long distances, he could have Drift Clubbers "laying down rubber all across the UK".

  • 3 stars: 500,000 points
  • 2 stars: 300,000 points
  • 1 star: 100,000 points

Chapter 6[]

"Some would argue that Stage Rally drivers were developing functional oversteering before Mr. Takahashi himself. The true test of these techniques is to drift over a mountain!"
—Synopsis

Rob asks the player whether he has drifted up a hill, and while he admits he is useless at it, he says he wants the player to show the Drift Clubbers that it could be done. The car for the job is a custom Ford Focus he had borrowed from Jaimin Shah, who apparently "practically flung the keys at Rob" when he said he was going to hand it over to the player.

As Rob flags off, the player has some 4 minutes and 20 seconds to reach a destination while accumulating a certain amount of drift points, with Rob commenting on their progress at certain milestones and occasionally giving flattering comments. On arrival at the destination, Rob comments that drifting was definitely possible with all-wheel drive cars, and that stage rally drivers had developed these oversteering techniques before Mr. Kunimitsu Takahashi could do them himself.

  • 3 stars: 425,000 points
  • 2 stars: 275,000 points
  • 1 star: 100,000 points

Chapter 7[]

"Now for a spot of rural drifting. Just a little one. To get your eye in, so to speak."
—Synopsis

Rob laments to the player that some Drift Clubbers still think that Japanese and American cars are the only way to go about producing functional oversteer; he immediately says that is in no way true, and says that at Drift Club, they "find drift machines in all sorts of odd places". He then introduces to the player their ride of the day: a Volvo 242 Turbo Evolution, featuring modifications of Rob's own, saying that they'd find it "more than adequate".

As Rob flags off, the player has some 5 minutes to reach a destination while accumulating a certain amount of drift points, with Rob commenting on their progress at certain milestones and occasionally giving flattering comments. On arrival at the destination, Rob laments that people often think that drifting is simply losing control of the car, and that drifting is actually "balancing traction loss with grip".

  • 3 stars: 300,000 points
  • 2 stars: 205,000 points
  • 1 star: 110,000 points

Chapter 8[]

"Let's see you do some drifting at speed now. I've got a nice long Route for you with some corners that are open and sweeping."
—Synopsis

Rob tells the player that there are now Drift Clubs popping all over Europe, although he wonders who started them. He then shows the player their ride: a Ford Mustang Boss 302, which he remarked was "an incredible machine", that is, "before they let yours truly under the bonnet".

As Rob flags off, the player has some 3 minutes and 10 seconds to reach Broadway while accumulating a certain amount of drift points, with Rob commenting on their progress at certain milestones and occasionally giving flattering comments. On the drive, he talks about Kunimitsu Takahashi, regarded as "the father of drifting"; he says that he invented drifting as he wanted a bit of a challenge because he was winning all his races. On arrival at the destination, Rob says that the spirit of Mr. Takahashi is "alive and well" within the club, "while the spirit of Robert Glenn is more than happy endlessly fiddling with his engine and suspension".

  • 3 stars: 350,000 points
  • 2 stars: 175,000 points
  • 1 star: 100,000 points

Chapter 9[]

"This might be my masterpiece. I've created an Official Edinburgh Drift Club Route. Drifting through a city is a very technical challenge. Ideally, one wants the roads closed, of course."
—Synopsis

Rob tells the player that he thinks that they'd like that drive in Edinburgh, and felt that they'd might like to do it again. He then gives them the keys to that day's ride: a highly modified Mazda RX-7 and gushes about its mechanics and platform.

As Rob flags off, the player has some 4 minutes and 45 seconds to reach a destination in Edinburgh while accumulating a certain amount of drift points, with Rob commenting on their progress at certain milestones and occasionally giving flattering comments. On arrival at the destination, Rob calls his route Edinburgh Drift "if he might be allowed a little joke at the expense of the film industry".

  • 3 stars: 500,000 points
  • 2 stars: 325,000 points
  • 1 star: 150,000 points

Chapter 10[]

"Have you noticed that big ring of tarmac in the middle of the Horizon Festival? You do know what it's for, I daresay..."
—Synopsis

Rob excitedly tells the player about how Drift Club has been made famous by their antics, having been featured on the radio, along with many other drift clubs popping up all over the place. To celebrate, Rob shows the player their ride: a Shelby Cobra belonging to a Mrs. Dawson, remarking that it is "as close to heaven as they'll ever drive".

As Rob flags off, he tells the player that they have to drive the Cobra to the Horizon festival and then into the Horizon Doughnut Drift Zone in the middle of the festival. The then player has some 3 minutes and 50 seconds to reach a destination in Edinburgh while accumulating a certain amount of drift points, with Rob commenting on their progress at certain milestones and occasionally giving flattering comments. On arrival at the drift zone, Rob is lost for words that he can barely breathe. The player drifts around the drift zone to massive fanfare. On arriving at the final destination, Rob remarks that it has been "quite the journey", and adds that it was a pleasure watching them drive; he adds that on the consultation of the Drift Clubbers, he'd also like to extend a lifetime membership to the player for the Drift Club.

  • 3 stars: 400,000 points
  • 2 stars: 225,000 points
  • 1 star: 120,000 points

Post-completion[]

Post-completion, Joel contacts the player, asking whether they'd enjoyed Drift Club, along with remarking that he never quite understood why "the same bunch of drivers" kept calling him for replacement tires, even until now; he then says that he'd let the player know when the club would be on next. He then says he had received calls from former Horizon drivers in Australia, and wonders if the player had made Drift Club a global phenomenon.