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Update 14 - dubbed "NASCAR Month" - is a patch made available on November 4, 2024 for all releases of Forza Motorsport (2023). It includes new vehicles, new events and bug fixes and improvements.

Version Number[]

  • Xbox Series X|S: 1.699.2399.0
  • PC (Microsoft Store): 1.699.2399.0
  • Steam: 1.699.2399.0

New Content, Features and Events[]

New Cars[]

Spotlight Cars[]

Reward Cars[]

VIP Discount Cars[]

Gameplay Adjustments to Support NASCAR[]

November is NASCAR month! To celebrate, we’ve made global changes in both Updates 13 and 14 to improve the racing experience across the game, and to make oval racing especially shine:

  • Tuned Drivatar AI on Ovals to have cleaner race starts, transition more smoothly after race start, and to trail more effectively.
  • Tuned car-to-car collision response for more physically accurate energy dissipation. This reduces the impact of small collisions and allows for more stability and control.
  • Downforce reduction for lead cars when drafting was reduced to make it easier to maintain position. (Update 13)
  • Improved Drivatar AI trailing ability especially in braking zones, making Drivatars less prone to rear ending other cars. (Update 13)
  • Updated the multi-car aero model to reduce downforce impact on leading cars, widen the aero wake near the car, smooth transitions near wake edges and reduce drafting induced aero balance changes. (Update 13)
  • Additionally, we’ve added support for rolling starts in Featured Multiplayer. Rolling starts will be enabled for all events in the NASCAR Series in Featured Multiplayer in Update 14. Rolling starts will be added to additional events, where appropriate, starting in Update 15.

Forza Race Regulations (FRR) Improvements[]

  • With Update 14, we’ve pushed a new Forza Race Regulations model with a slight reduction to false positive penalty assignments, and an improvement to severity assignment.

Advanced Ghosting in Multiplayer[]

Advanced Ghosting is a support mechanism for Multiplayer and Forza Race Regulations to help prevent some key collision or off-track situations from adversely affecting the online racing experience. Players will be ghosted in the following scenarios:

  • Predicted high relative velocity collisions: when an imminent collision between two cars is detected while driving above the speed threshold, the car with the higher velocity will be ghosted. This does not include low-relative velocity collisions like small fender bumps.
  • Returning to track: when a car goes off track, they will be ghosted to prevent collisions caused by unsafe re-entry until they have returned to track and reached a minimum speed threshold.
  • Stopped on track or driving below a speed threshold: cars that are driving too slowly or are entirely stopped and blocking traffic will be ghosted to prevent risk to other cars.
  • Driving the wrong way on track: cars driving the wrong direction on track will be ghosted until they are driving in the correct direction and meeting a minimum speed threshold. This is an existing behavior but has been expanded to include cars at extreme angles relative to track direction and speed.

New Career Events[]

Featured Series[]

  • NASCAR Series (November 7 12am UTC – December 12 12am UTC)
  • Modern Factory Racecar Series (November 7 12am UTC – November 14 12am UTC)
  • Ginetta Juniors Spec Series (November 7 12am UTC – November 14 12am UTC)
  • Vintage Le Mans Sportscars Series (November 14 12am UTC – November 21 12am UTC)
  • BMW M3 Spec Series (November 14 12am UTC – November 21 12am UTC)
  • Early Factory Racecar Series (November 21 12am UTC – November 28 12am UTC)
  • Lotus 3-Eleven Spec Series (November 21 12am UTC – November 28 12am UTC)
  • Forza P2 Series (November 28 12am UTC – December 5 12am UTC)
  • Subaru BRZ Spec Series (November 28 12am UTC – December 5 12am UTC)
  • GTX Sportscar Series (December 5 12am UTC – December 12 12am UTC)
  • Mazda Miata Spec Series (December 5 12am UTC – December 12 12am UTC)

Spec Series[]

  • Endurance Series (November 7 12am UTC - December 12 12am UTC)
  • Forza Touring Car Spec Series (November 7 12am UTC - December 12 12am UTC)
  • Forza GT3 Spec Series (November 7 12am UTC - November 14 12am UTC)
  • Forza GT2 Spec Series (November 14 12am UTC - November 21 12am UTC)
  • Forza GT3 Spec Series (November 21 12am UTC - November 28 12am UTC)
  • Forza GT2 Spec Series (November 28 12am UTC - December 5 12am UTC)
  • Forza GT3 Spec Series (December 5 12am UTC - December 12 12am UTC)

Open Series[]

  • Multi-Class Series (ABCS) (November 7 12am UTC – December 12 12am UTC)
  • Cycled Class Series (P, D, X, C, E) (November 7 12am UTC – December 12 12am UTC)
  • B Class Series (November 7 12am UTC – November 14 12am UTC)
  • A Class Series (November 14 12am UTC – November 21 12am UTC)
  • S Class Series (November 21 12am UTC – November 28 12am UTC)
  • R Class Series (November 28 12am UTC – December 5 12am UTC)
  • B Class Series (December 5 12am UTC – December 12 12am UTC)

New Rivals Events[]

  • Featured Spec Division: NASCAR – 2024 Chevrolet NASCAR Next Gen Camaro ZL1, 2024 Ford NASCAR Next Gen Mustang Dark Horse, 2024 Toyota NASCAR Next Gen Camry XSE – Grand Oak National Circuit (November 7 12am UTC – December 12 12am UTC)
  • VIP: High Speed Hockenheim – 1981 Ford #2 Zakspeed Racing Capri Turbo – Hockenheim Full Circuit (November 7 12am UTC - December 12 12am UTC)
  • Logitech McLaren G Challenge Qualifier #1 – 1976 McLaren #11 Team McLaren M23Catalunya Grand Prix Circuit (November 7 12am UTC – December 12 12am UTC)
  • Race Mobil 1 Pro Driver: Tyler Reddick – 1985 Toyota Sprinter Trueno GT Apex – Maple Valley Short Circuit (November 28 12am UTC – December 12 12am UTC)
  • Open Class Drift: B Class - B Class + RWD + Tuning and Upgrades Allowed + No STM / TCS + ABS On/Off + Normal or Simulation Steering - Mid-Ohio Sports Car Course Short Circuit (November 7 12am UTC - December 12 12am UTC)
  • Autumn Colors Drift - Formula Drift + RWD + Stock Upgrades + Tuning Allowed + No STM / TCS + ABS On/Off + Normal or Simulation Steering - Maple Valley (November 7 12am UTC - December 12 12am UTC)
  • Spotlight: NASCAR Next-Gen – 2024 Chevrolet NASCAR Next Gen Camaro ZL1, 2024 Ford NASCAR Next Gen Mustang Dark Horse, 2024 Toyota NASCAR Next Gen Camry XSE – Daytona International Speedway Sports Car Circuit (November 7 12am UTC – November 14 12am UTC)
  • Spotlight: Chevrolet - 1976 Chevrolet #76 Greenwood Corvette - Le Mans Circuit de la Sarthe Old Mulsanne Circuit (November 14 12am UTC - November 21 12am UTC)
  • Spotlight: Mazda – 2010 Chevrolet #55 Level 5 Motorsports Oreca FLM09, 2010 Mazda #16 Mazda Racing B09/86 – Sunset Peninsula Full Circuit (November 21 12am UTC – November 28 12am UTC)
  • Spotlight: Daytona Prototypes – 2015 Chevrolet #10 Konica Minolta Corvette Daytona Prototype, 2015 Ford #02 Chip Ganassi Racing Riley MK XXVI Daytona Prototype – Road Atlanta (November 28 12am UTC – December 5 12am UTC)
  • Spotlight: Merkur - 1986 Merkur #11 MAC Tools XR4Ti - Brands Hatch (December 5 12am UTC - December 12 12am UTC)

Challenge Hub[]

Featured Challenges[]

  • American Thunder Challenge (November 7 12am UTC – December 25 12am UTC)
    • Complete all series in the American Thunder Tour OR Complete 10 races in the NASCAR Series in Featured Multiplayer
    • Reward: 1988 Chevrolet #77 Beretta Trans Am (Available from November 27)
  • Open Class Challenge (November 7 12am UTC – December 12 12am UTC)
    • Complete all series in the Open Class Tour OR Complete 10 races in the Cycled Class Series Featured Multiplayer
    • Reward: 2019 Hennessey Camaro Exorcist
  • NASCAR Racer (November 7 12am UTC – December 12 12am UTC)
    • Complete 5 races in a NASCAR car
    • Reward: NASCAR Race Suit
  • As Autumn Colors Fall (November 7 12am UTC – December 12 12am UTC)
    • Complete 25 laps at Maple Valley
    • Reward: Camo Autumn Race Suit
  • Logitech McLaren G Challenge (November 7 12am UTC – December 12 12am UTC)
    • Complete 5 clean laps in the Logitech McLaren G Challenge Qualifier #1 Rivals event
    • Reward: 50,000 Credits
  • Mobil 1 Pegasus Challenge (November 27 12am UTC – December 12 12am UTC)
    • Complete a clean lap in the ‘Race Mobil 1 Pro Driver: Tyler Reddick Rivals event
    • Reward: Mobil 1 Pegasus Race Suit

Weekly Challenges[]

Week 1[]

November 7 12:00 AM UTC – November 14 12:00 AM UTC

  • Spotlight Challenge
    • Get on the Podium in any NASCAR division car in a race with at least 10 opponents
    • Reward: 25,000 CR
  • Weekly Skills Challenge
    • Get on the Podium in any Career Event
    • Reward: 10,000 CR
  • Weekly Safety Challenge
    • Complete 5 races without receiving an FRR Penalty in Featured Multiplayer
    • Reward: 25,000 CR
  • Weekly Rivals Challenge
    • Beat 5 Rivals in any Rivals Event
    • Reward: 10,000 CR
  • Weekly Track Challenge
    • Get a Segment Score of 8 or higher at Homestead-Miami Speedway Road Circuit
    • Reward: 10,000 CR

Week 2[]

November 14 12:00 AM UTC – November 21 12:00 AM UTC

  • Spotlight Challenge
    • Complete 10 clean laps in the 1976 Chevrolet #76 Greenwood Corvette
    • Reward: 25,000 CR
  • Weekly Skills Challenge
    • Get on the Podium in any Featured Multiplayer race OR Get on the Podium 3 times in Career races
    • Reward: 25,000 CR
  • Weekly Safety Challenge
    • Complete 5 races without receiving an FRR Penalty in Featured Multiplayer
    • Reward: 25,000 CR
  • Weekly Rivals Challenge
    • Beat a rival in the 1976 Chevrolet #76 Greenwood Corvette
    • Reward: 10,000 CR
  • Weekly Track Challenge
    • Finish a race 10 positions ahead of where you started on the grid at Lime Rock
    • Reward: 10,000 CR

Week 3[]

November 21 12:00 AM UTC – November 27 12:00 AM UTC

  • Spotlight Challenge
    • Reach Car Level 5 or higher in the 2010 Mazda #16 Mazda Racing B09/86 OR Complete 20 Laps in the 2010 Chevrolet #55 Level 5 Motorsports Oreca FLM09
    • Reward: 25,000 CR
  • Weekly Skills Challenge
    • Qualify in Pole Position in any Featured Multiplayer race
    • Reward: 10,000 CR
  • Weekly Safety Challenge
    • Complete 5 races without receiving an FRR Penalty in Featured Multiplayer
    • Reward: 25,000 CR
  • Weekly Rivals Challenge
    • Complete 10 clean laps in any Rivals Event
    • Reward: 10,000 CR
  • Weekly Track Challenge
    • Complete 10 laps at Sebring Full Circuit in any Forza P2 car
    • Reward: 25,000 CR

Week 4[]

November 28 12:00 AM UTC – December 5 12:00 AM UTC

  • Spotlight Challenge
    • Complete 10 Laps in the 'Spotlight - Daytona Prototypes' Rivals event
    • Reward: 25,000 CR
  • Weekly Skills Challenge
    • Complete a race 5 positions ahead of where you started on the grid
    • Reward: 10,000 CR
  • Weekly Safety Challenge
    • Complete 5 races without receiving an FRR Penalty in Featured Multiplayer
    • Reward: 25,000 CR
  • Weekly Rivals Challenge
    • Get a Drift Score of 5000 in any Drift Rivals event
    • Reward: 10,000 CR
  • Weekly Track Challenge
    • Get a Segment Score of 8 or Higher on Virginia International Raceway Full Circuit
    • Reward: 10,000 CR

Week 5[]

December 5 12:00 AM UTC – December 12 12:00 AM UTC

  • Spotlight Challenge
    • Beat 5 Rivals in the 1986 Merkur #11 MAC Tools XR4Ti in any Rivals event
    • Reward: 25,000 CR
  • Weekly Skills Challenge
    • Complete 5 clean laps in the Rain
    • Reward: 25,000 CR
  • Weekly Safety Challenge
    • Complete 5 races without receiving an FRR Penalty in Featured Multiplayer
    • Reward: 25,000 CR
  • Weekly Rivals Challenge
    • Complete 10 laps in Rivals in an American car
    • Reward: 10,000 CR
  • Weekly Track Challenge
    • Complete 10 clean laps on Road Atlanta Short Circuit
    • Reward: 10,000 CR

Multiplayer Car Balancing[]

  • GTX Sportscar Series
    • 1988 Chevrolet #77 Beretta Trans Am
      • Added to and balanced within the GTX Sportscar Series
  • Forza P2 Series
    • 2010 Mazda #16 Mazda Racing B09/86
      • Added to and balanced within the Forza P2 Series

Bug Fixes and Improvements[]

Stability and Performance[]

  • Fixed an issue where the game will sometimes crash when attempting to reset Free Play Setup settings to default after changing the Game Type to Multi-Class.
  • Improving loading time for vinyl groups on "My Vinyl Group" screen.
  • Improved performance when navigating between Vinyl Groups and Liveries menu.
  • Fixed an uncommon crash that could happen when loading liveries for AI Drivatars in Free Play events.
  • Fixed a possible game crash when pressing Confirm on Quick Upgrade.
  • Fixed an issue where the game could crash when accepting challenges.

Rendering[]

  • The global reflection probe for the track is now captured at the camera location and includes the track itself. This allows reflections to appear more accurate and prevents visual pops in the reflections by smoothly fading over time.

Physics[]

  • Fixed an issue on Mugello and other tracks where hitting curbs could cause sporadic, uncontrollable spins. This would occasionally occur when one or more tires rapidly accelerated or decelerated while unloaded during cornering. While curbs can naturally affect car balance, this fix ensures more predictable handling in these scenarios. As in real life, drivers should still approach curbs with caution, as they can disrupt vehicle stability.
  • Adjusted track wall friction on Eaglerock Speedway, Daytona, Homestead, and Indianapolis to more accurately reflect physical material properties.

Gameplay[]

  • Fixed an issue where a car's upgrades would also be reset if the player reset its tuning.
  • Performance rating is now correctly synced with the server even if the player leaves the upgrade screen immediately after equipping the previous part back.
  • Players are now able to move AI Drivatars from one group to another and resort the grid.

Audio[]

Multiplayer[]

Featured[]

  • Fixed an issue where players with a warning or ban history could get their current session into a banned state by going into Photo Mode.
  • Fixed an issue where upcoming series were sorted above active series in the Featured Multiplayer Event Select UI.
  • Medium races in Featured Multiplayer events have been updated to target a 20-minute race length.

Private[]

  • Fixed an issue where the mini leaderboard wasn't sorting players correctly in Drift events.
  • Fixed an issue where wet tires sometimes weren't automatically applied in rainy weather events.
  • Fixed an issue where players could be disconnected for inactivity in post-race in Private Multiplayer events.
  • Fixed a bug which incorrectly calculated Drift Lap Score when spectating.
  • Fixed an issue where the car's fuel level would not be correctly adjusted during Practice in Private Multiplayer.
  • Non-host players now have a UI element to convey information on whether the player's ready to race, ready to spectate, or unready.
  • Fixed bug where selecting Spectate would not automatically register that player as ready on the Host's game.
  • Fixed an issue where the Rivals Post Race menu would not be properly displayed, and the user would encounter a black screen.
  • Fixed a lobby disconnect which occurred when ending a Meetup with Drift scoring options on Sunset Peninsula.
  • Fixed an issue where accepting a Private Multiplayer invite while the livery save popup is displayed would cause game instability.
  • Fixed a crash which occurred when the player being spectated, or the host, quits the race.
  • Fixed an issue where the player would be locked in a loading screen while joining a Private Multiplayer lobby.

Career[]

  • Fixed an issue where certain cars would be ghosted in the First Cup race.
  • Fixed an issue where the player would become soft locked if they drove into the pit lane during the First Cup on Hakone.

AI[]

  • Fixed a bug where tire wear was not correctly affecting grip of Drivatar AI opponents in races.
  • Improved Drivatar AI pitting logic, especially in Endurance Races.

UI[]

  • Added a ‘Sort by Overall’ / ‘Sort by Group’ button to Event Results for Multi-Class Races allowing players to compare how they did against the overall driver list.
  • Fixed an issue where backing out of the Car Select Menu from an Open Class Tour will carry the same restrictions over to the Car Select Menus outside of the event.
  • Fixed an issue where the player loses HUD information when attempting to resume the game with a controller connected on PC, while focused on a second monitor.
  • Fixed a crash that occurred on PC when the file popup module for My Files is shown in a Community tab and the Share option is selected. Also, fixed the file options modal not opening in game options and while saving a UGC item.
  • Fixed an issue where the Start Race button was enabled too early after ending a Meetup, which could lead to unexpected behavior in pre-race scenarios.
  • Fixed an issue that resulted in an endless progress spinner on the info panel while attempting to save a tuning setup in the Upgrade & Tune menu.
  • Fixed an issue where a red gradient would appear over thumbnails while loading.
  • Fixed an issue where a random player-owned car would show up in the player's Primary Car Bay.
  • Fixed an issue where the “Wet Tires Applied” notification was either not displaying when it should or was displaying when it should not.
  • Fixed an issue where Best Drift value was not being calculated correctly when fast forwarding or rewinding a Drift Replay.

Livery Editor[]

  • Autosaved tunes no longer apply to a player's tune save limit.
  • Fixed an issue where livery changes would not be saved.
  • Fixed an issue where existing UGC could not be overwritten in Save Livery, Tuning, or Photo menus.
  • Fixed an issue where the VIP Driver Suit choice might be reset when restarting the game.
  • Fixed an issue in the Photo and Replay Gallery which caused the Search Results tab to appear twice after doing a search.
  • Fixed an issue where the player's rims would incorrectly revert back to their default color when dismissing the color changing prompt.
  • Fixed an issue where cars placed in the Showcase Bay would show the incorrect livery.
  • Fixed an issue where the loading UI element would not disappear when an item has finished downloading.

Accessibility[]

  • Fixed an issue where the Drift UI would not meet high contrast mode standards.
  • Adjusted the drift HUD to improve contrast ratio.
  • Added screen narration to the event countdown timer displayed when UI overlaps occur with the regular timer.

PC[]

  • Fixed an issue that would cause the hint text "Camera" to appear during Photo Mode, while using mouse and keyboards controls.
  • Alt-tabbing out and back into the game while in the Driving Assists menu will no longer remove controller selection focus.[1]

References[]

  1. "Forza Motorsport Update 14 Release Notes" . forzamotorsport.net . Retrieved 04-21-2025.