Forza Wiki
Forza Wiki
(Edited P.I for FM7)
Tag: Visual edit
(This page needs to be overhauled.)
Line 1: Line 1:
 
{{game|fm2|fm3|fm4|fm5|fm6|fm6a|fm7|fh|fh2|fh2ff|fh3}}
 
{{game|fm2|fm3|fm4|fm5|fm6|fm6a|fm7|fh|fh2|fh2ff|fh3}}
  +
[[Image:FH3 PerformanceIndex.jpg|200px|right|The Performance Index of an upgraded Koenigsegg One:1 in Forza Horizon 3]]
 
The '''Performance Index''' (commonly abbreviated as '''P.I.''' or '''PI''') is a car performance measuring system that has been used since ''[[Forza Motorsport 2]]''.
 
The '''Performance Index''' (commonly abbreviated as '''P.I.''' or '''PI''') is a car performance measuring system that has been used since ''[[Forza Motorsport 2]]''.
   
  +
== Overview ==
It displays a vehicle's overall performance value, which is determined by top speed, acceleration, braking, handling, and launch rating, as well as weight. Each performance element is rated from 0 to 10.0, although the minimum for each is always 3.0. It is shown by letters (F to A, then S, R, P, U, or X) and then a number starting from 100 and capping at either 999 or 1000.
 
  +
The Performance Index displays a car's overall performance value, determined by five factors rated from 0.0 to 10.0 (with a minimum of 3.0):
  +
* '''Speed:''' How fast the vehicle can go at maximum speed. This is determined by engine power and transmission gearing. Cars that can reach {{speed|268}} or higher, like the [[Koenigsegg One:1]] and [[Plymouth GTX Fast & Furious Edition]], usually have a Speed rating of 10.0.
  +
* '''Handling:''' How well the car can handle corners. This is determined by lateral G forces at {{speed|60}} and {{speed|120}}, as well as weight. The Formula One cars and hypercars usually have the best handling in the series.
  +
* '''Acceleration:''' How quickly the car can accelerate. This is determined by its 0 - {{speed|60}} and 0 - {{speed|100}} ratings. AWD cars usually have higher Acceleration values than their RWD counterparts.
  +
* '''Launch:''' The capability of a car launching from a standing start efficiently (e.g. with minimal to no wheelspin). AWD cars and rear-engine cars usually have the highest Launch values.
  +
* '''Braking:''' How well the car can brake to a stop. This is determined by distances required for {{speed|60}} - 0 and {{speed|100}} - 0.
  +
  +
It is shown by letters (F to A, then S, S1, S2, R, P, U, or X) and then a number starting from 100 and capping at either 999 or 1000 (e.g. P 998).
   
 
Any vehicle's performance index can be increased by applying power-improving and weight-saving upgrades. Players can also decrease their P.I. value by adding weight and using a drivetrain conversion.
 
Any vehicle's performance index can be increased by applying power-improving and weight-saving upgrades. Players can also decrease their P.I. value by adding weight and using a drivetrain conversion.
Line 9: Line 18:
   
 
== Classes ==
 
== Classes ==
{|class="wikitable" style="text-align: center; border:2px solid #EB2F83"
+
{|class="wikitable" style="text-align: center; border:2px solid #EB3083"
 
!style="background:#EB3083; border:1px solid"|Class
 
!style="background:#EB3083; border:1px solid"|Class
 
!style="background:#EB3083; border:1px solid"|FM2
 
!style="background:#EB3083; border:1px solid"|FM2
Line 17: Line 26:
 
!style="background:#EB3083; border:1px solid"|FM5
 
!style="background:#EB3083; border:1px solid"|FM5
 
!style="background:#EB3083; border:1px solid"|FH2+FF7
 
!style="background:#EB3083; border:1px solid"|FH2+FF7
!style="background:#EB3083; border:1px solid"|FM6+FM6:A
+
!style="background:#EB3083; border:1px solid"|FM6/FM7
 
!style="background:#EB3083; border:1px solid"|FH3
 
!style="background:#EB3083; border:1px solid"|FH3
!style="background:#EB3083; border:1px solid"|FM7
 
 
|-
 
|-
 
| style="background:#EB3083; border:1px solid"|'''F'''
 
| style="background:#EB3083; border:1px solid"|'''F'''
Line 25: Line 33:
 
| style="border:1px solid"|100-200
 
| style="border:1px solid"|100-200
 
| style="border:1px solid"|100-200
 
| style="border:1px solid"|100-200
| style="border:1px solid"|<nowiki>-</nowiki>
 
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
Line 41: Line 48:
 
| style="border:1px solid"|100-300
 
| style="border:1px solid"|100-300
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
| style="border:1px solid"|100-300
 
 
|-
 
|-
 
| style="background:#1BA9E9; border:1px solid"|'''D'''
 
| style="background:#1BA9E9; border:1px solid"|'''D'''
Line 52: Line 58:
 
| style="border:1px solid"|301-400
 
| style="border:1px solid"|301-400
 
| style="border:1px solid"|100-500
 
| style="border:1px solid"|100-500
  +
| style="border:1px solid"|301-400
 
 
|-
 
|-
 
| style="background:#E1BA0D; border:1px solid"|'''C'''
 
| style="background:#E1BA0D; border:1px solid"|'''C'''
Line 63: Line 69:
 
| style="border:1px solid"|401-500
 
| style="border:1px solid"|401-500
 
| style="border:1px solid"|501-600
 
| style="border:1px solid"|501-600
| style="border:1px solid"|401-500
 
 
|-
 
|-
 
| style="background:#DB511B; border:1px solid"|'''B'''
 
| style="background:#DB511B; border:1px solid"|'''B'''
Line 74: Line 79:
 
| style="border:1px solid"|501-600
 
| style="border:1px solid"|501-600
 
| style="border:1px solid"|601-700
 
| style="border:1px solid"|601-700
  +
| style="border:1px solid"|501-600
 
 
|-
 
|-
 
| style="background:#C53419; border:1px solid"|'''A'''
 
| style="background:#C53419; border:1px solid"|'''A'''
Line 85: Line 90:
 
| style="border:1px solid"|601-700
 
| style="border:1px solid"|601-700
 
| style="border:1px solid"|701-800
 
| style="border:1px solid"|701-800
| style="border:1px solid"|601-700
 
 
|-
 
|-
 
| style="background:#882FF2; border:1px solid"|'''S'''
 
| style="background:#882FF2; border:1px solid"|'''S'''
Line 96: Line 100:
 
| style="border:1px solid"|701-800
 
| style="border:1px solid"|701-800
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
  +
| style="border:1px solid" |701-800
 
 
|-
 
|-
 
| style="background:#882FF2; border:1px solid"|'''S1'''
 
| style="background:#882FF2; border:1px solid"|'''S1'''
Line 107: Line 111:
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|801-900
 
| style="border:1px solid"|801-900
| style="border:1px solid"|<nowiki>-</nowiki>
 
 
|-
 
|-
 
| style="background:#3C50E6; border:1px solid"|'''S2'''
 
| style="background:#3C50E6; border:1px solid"|'''S2'''
Line 118: Line 121:
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|901-998
 
| style="border:1px solid"|901-998
| style="border:1px solid"|<nowiki>-</nowiki>
 
 
|-
 
|-
 
| style="background:#EB2F83; border:1px solid" |'''R3'''
 
| style="background:#EB2F83; border:1px solid" |'''R3'''
Line 125: Line 127:
 
| style="border:1px solid"|701-800
 
| style="border:1px solid"|701-800
 
| style="border:1px solid"|701-800
 
| style="border:1px solid"|701-800
| style="border:1px solid"|<nowiki>-</nowiki>
 
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
Line 136: Line 137:
 
| style="border:1px solid"|801-875
 
| style="border:1px solid"|801-875
 
| style="border:1px solid"|801-900
 
| style="border:1px solid"|801-900
| style="border:1px solid"|<nowiki>-</nowiki>
 
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
Line 147: Line 147:
 
| style="border:1px solid"|876-998
 
| style="border:1px solid"|876-998
 
| style="border:1px solid"|901-999
 
| style="border:1px solid"|901-999
| style="border:1px solid"|<nowiki>-</nowiki>
 
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
Line 162: Line 161:
 
| style="border:1px solid"|801-900
 
| style="border:1px solid"|801-900
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
| style="border:1px solid" |801-900
 
 
|-
 
|-
 
| style="background:#EB2F83; border:1px solid" |'''P'''
 
| style="background:#EB2F83; border:1px solid" |'''P'''
Line 173: Line 171:
 
| style="border:1px solid"|901-998
 
| style="border:1px solid"|901-998
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
| style="border:1px solid"|901-998
 
 
|-
 
|-
 
| style="background:#EB2F83; border:1px solid" |'''U'''
 
| style="background:#EB2F83; border:1px solid" |'''U'''
 
| style="border:1px solid"|999
 
| style="border:1px solid"|999
| style="border:1px solid"|<nowiki>-</nowiki>
 
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
Line 191: Line 187:
 
| style="border:1px solid"|999
 
| style="border:1px solid"|999
 
| style="border:1px solid"|<nowiki>-</nowiki>
 
| style="border:1px solid"|<nowiki>-</nowiki>
| style="border:1px solid"|999
 
 
| style="border:1px solid"|999
 
| style="border:1px solid"|999
 
| style="border:1px solid"|999
 
| style="border:1px solid"|999

Revision as of 06:11, 15 January 2018

The Performance Index of an upgraded Koenigsegg One:1 in Forza Horizon 3

The Performance Index (commonly abbreviated as P.I. or PI) is a car performance measuring system that has been used since Forza Motorsport 2.

Overview

The Performance Index displays a car's overall performance value, determined by five factors rated from 0.0 to 10.0 (with a minimum of 3.0):

  • Speed: How fast the vehicle can go at maximum speed. This is determined by engine power and transmission gearing. Cars that can reach 268 mph (431 km/h) or higher, like the Koenigsegg One:1 and Plymouth GTX Fast & Furious Edition, usually have a Speed rating of 10.0.
  • Handling: How well the car can handle corners. This is determined by lateral G forces at 60 mph (97 km/h) and 120 mph (193 km/h), as well as weight. The Formula One cars and hypercars usually have the best handling in the series.
  • Acceleration: How quickly the car can accelerate. This is determined by its 0 - 60 mph (97 km/h) and 0 - 100 mph (161 km/h) ratings. AWD cars usually have higher Acceleration values than their RWD counterparts.
  • Launch: The capability of a car launching from a standing start efficiently (e.g. with minimal to no wheelspin). AWD cars and rear-engine cars usually have the highest Launch values.
  • Braking: How well the car can brake to a stop. This is determined by distances required for 60 mph (97 km/h) - 0 and 100 mph (161 km/h) - 0.

It is shown by letters (F to A, then S, S1, S2, R, P, U, or X) and then a number starting from 100 and capping at either 999 or 1000 (e.g. P 998).

Any vehicle's performance index can be increased by applying power-improving and weight-saving upgrades. Players can also decrease their P.I. value by adding weight and using a drivetrain conversion.

In the Forza Horizon games, there are no cars ranked X 999 by default.

Classes

Class FM2 FM3 FM4 FH FM5 FH2+FF7 FM6/FM7 FH3
F - 100-200 100-200 - - - - -
E - 201-275 201-275 100-200 - - 100-300 -
D 0-400 276-350 276-350 201-300 100-400 100-500 301-400 100-500
C 401-550 351-425 351-425 301-400 401-500 501-600 401-500 501-600
B 551-700 426-500 426-500 401-500 501-600 601-700 501-600 601-700
A 701-850 501-600 501-600 501-600 601-700 701-800 601-700 701-800
S 851-998 601-700 601-700 601-700 701-800 - 701-800 -
S1 - - - - - 801-900 - 801-900
S2 - - - - - 901-998 - 901-998
R3 - 701-800 701-800 701-800 - - - -
R2 - 801-900 801-875 801-900 - - - -
R1 - 901-999 876-998 901-999 - - - -
R - - - - 801-900 - 801-900 -
P - - - - 901-998 - 901-998 -
U 999 - - - - - - -
X - 1000 999 - 999 999 999 999