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− | {{game|fm2|fm3|fm4|fm5|fm6|fm6a|fm7|fh|fh2|fh2ff|fh3}} |
+ | {{game|fm2|fm3|fm4|fm5|fm6|fm6a|fm7|fh|fh2|fh2ff|fh3|fh4}} |
[[Image:FH3 PerformanceIndex.jpg|200px|right|The Performance Index of an upgraded Koenigsegg One:1 in Forza Horizon 3]] |
[[Image:FH3 PerformanceIndex.jpg|200px|right|The Performance Index of an upgraded Koenigsegg One:1 in Forza Horizon 3]] |
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− | The '''Performance Index''' |
+ | The '''Performance Index''' - abbreviated as ''P.I.'' or ''PI'' - is a car performance measuring system featured in ''[[Forza Motorsport 2]]'' and all subsequent titles. |
− | == |
+ | ==Factors== |
− | The Performance Index |
+ | The Performance Index evaluates five performance factors scored from 3.0 to 10.0 and assigns a car an alphanumeric performance class starting from 0 and capping at 999 or 1000. Classes group similar cars together, allowing race events to permit entry to certain cars to enable a competitive environment. |
− | * '''Speed:''' How fast the vehicle can go at maximum speed. This is determined by engine power and transmission gearing. Cars that can reach {{speed|268}} or higher, like the [[Koenigsegg One:1]] and [[Plymouth GTX Fast & Furious Edition]], usually have a Speed rating of 10.0. |
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− | * '''Handling:''' How well the car can handle corners. This is determined by lateral G forces at {{speed|60}} and {{speed|120}}. The Formula One cars and hypercars usually have the best handling in the series. |
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− | * '''Acceleration:''' How quickly the car can accelerate. This is determined by its 0 - {{speed|60}} and 0 - {{speed|100}} ratings. AWD cars usually have higher Acceleration values than their RWD counterparts. |
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− | * '''Launch:''' The capability of a car launching from a standing start efficiently (e.g. with minimal to no wheelspin). AWD cars and rear-engine cars usually have the highest Launch values. Launch ratings are normally not shown in ''[[Forza Motorsport 6]]'' and ''[[Forza Motorsport 7]]''. |
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− | * '''Braking:''' How well the car can brake to a stop. This is determined by distances required for {{speed|60}} - 0 and {{speed|100}} - 0. |
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+ | *'''Speed''' evaluates top speed determined by engine performance and transmission gearing. |
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− | It is shown by letters (F to A, then S, S1, S2, R, P, U, or X) and then a number starting from 100 and capping at either 999 or 1000 (e.g. P 998). |
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+ | *'''Handling''' evaluates maximum cornering speeds determined by lateral G force values at {{speed|60}} and {{speed|120}}. |
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+ | *'''Acceleration''' evaluates acceleration to top speed determined by 0 to {{speed|60}} and {{speed|100}} times. |
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+ | *'''Launch''' evaluates acceleration from a standstill determined by 0 to {{speed|60}} and {{speed|100}} times. |
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+ | *'''Braking''' evaluates braking distances determined by braking distances required for {{speed|60}} and {{speed|100}} to 0. |
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+ | *'''Class''' evaluates overall performance determined by a car's lap time on a simulated test track.<ref>{{ref|https://support.forzamotorsport.net/hc/en-us/articles/360005372033-Performance-Index-and-Classes|Performance Index and Classes|forzamotorsport.net|12-01-2018}}</ref> |
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+ | ==Classes== |
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− | Any vehicle's performance index can be increased by applying power-improving and weight-saving upgrades. Players can also decrease their P.I. value by adding weight and using a drivetrain conversion. |
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+ | ===Xbox 360=== |
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− | |||
+ | {|class="table table-widthFull" style="text-align: center" |
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− | In the ''Forza Horizon'' games, there are no cars ranked <span style="color:#19A83C;">'''X 999'''</span> by default. |
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+ | !style="width:50px"|Class |
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− | |||
+ | !''Forza Motorsport 2'' |
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− | == Classes == |
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+ | !''Forza Motorsport 3'' |
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− | {|class="wikitable" style="text-align: center; border:2px solid #EB3083" |
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+ | !''Forza Motorsport 4'' |
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− | !style="background:#EB3083; border:1px solid"|Class |
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+ | !''Forza Horizon'' |
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− | !style="background:#EB3083; border:1px solid"|FM2 |
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− | !style="background:#EB3083; border:1px solid"|FM3 |
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− | !style="background:#EB3083; border:1px solid"|FM4 |
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− | !style="background:#EB3083; border:1px solid"|FH |
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− | !style="background:#EB3083; border:1px solid"|FM5 |
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− | !style="background:#EB3083; border:1px solid"|FH2+FF7 |
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− | !style="background:#EB3083; border:1px solid"|FM6/FM7 |
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− | !style="background:#EB3083; border:1px solid"|FH3 |
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|- |
|- |
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+ | !F |
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− | | style="background:#EB3083; border:1px solid"|'''F''' |
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+ | | |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | + | |100-200 |
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− | + | |100-200 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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|- |
|- |
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+ | !E |
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− | | style="background:#EB3083; border:1px solid"|'''E''' |
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+ | | |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | + | |201-275 |
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− | + | |201-275 |
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− | + | |100-200 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|100-300 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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|- |
|- |
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+ | !D |
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− | | style="background:#1BA9E9; border:1px solid"|'''D''' |
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+ | |0-400 |
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− | | style="border:1px solid"|0-400 |
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− | + | |276-350 |
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− | + | |276-350 |
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− | + | |201-300 |
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− | | style="border:1px solid"|100-400 |
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− | | style="border:1px solid"|100-500 |
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− | | style="border:1px solid"|301-400 |
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− | | style="border:1px solid"|100-500 |
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− | |||
|- |
|- |
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+ | !C |
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− | | style="background:#E1BA0D; border:1px solid"|'''C''' |
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− | + | |401-550 |
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− | + | |351-425 |
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− | + | |351-425 |
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− | + | |301-400 |
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− | | style="border:1px solid"|401-500 |
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− | | style="border:1px solid"|501-600 |
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− | | style="border:1px solid"|401-500 |
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− | | style="border:1px solid"|501-600 |
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|- |
|- |
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+ | !B |
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− | | style="background:#DB511B; border:1px solid"|'''B''' |
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− | + | |551-700 |
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− | + | |426-500 |
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− | + | |426-500 |
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− | + | |401-500 |
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− | | style="border:1px solid"|501-600 |
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− | | style="border:1px solid"|601-700 |
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− | | style="border:1px solid"|501-600 |
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− | | style="border:1px solid"|601-700 |
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− | |||
|- |
|- |
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+ | !A |
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− | | style="background:#C53419; border:1px solid"|'''A''' |
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− | + | |701-850 |
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− | + | |501-600 |
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− | + | |501-600 |
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− | + | |501-600 |
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− | | style="border:1px solid"|601-700 |
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− | | style="border:1px solid"|701-800 |
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− | | style="border:1px solid"|601-700 |
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− | | style="border:1px solid"|701-800 |
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|- |
|- |
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+ | !S |
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− | | style="background:#882FF2; border:1px solid"|'''S''' |
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− | + | |851-998 |
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− | + | |601-700 |
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− | + | |601-700 |
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− | + | |601-700 |
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+ | |- |
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− | | style="border:1px solid"|701-800 |
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+ | !R3 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | | |
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− | | style="border:1px solid"|701-800 |
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+ | |701-800 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | |701-800 |
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+ | |701-800 |
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+ | |- |
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+ | !R2 |
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+ | | |
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+ | |801-900 |
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+ | |801-875 |
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+ | |801-900 |
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+ | |- |
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+ | !R1 |
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+ | | |
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+ | |901-999 |
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+ | |876-998 |
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+ | |901-999 |
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+ | |- |
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+ | !U/X |
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+ | |999 |
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+ | |1000 |
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+ | |999 |
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+ | | |
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+ | |} |
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+ | ===Xbox One & Windows 10=== |
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+ | {|class="table table-widthFull" style="text-align: center" |
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+ | !style="width:50px"|Class |
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+ | !''Forza Motorsport 5'' |
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+ | !''Motorsport'' Series |
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+ | !''Horizon'' Series |
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|- |
|- |
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+ | !E |
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− | | style="background:#882FF2; border:1px solid"|'''S1''' |
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+ | | |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | |100-300 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | | |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|801-900 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|801-900 |
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|- |
|- |
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+ | !D |
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− | | style="background:#3C50E6; border:1px solid"|'''S2''' |
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+ | |100-400 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | |301-400 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | |100-500 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|901-998 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|901-998 |
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|- |
|- |
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+ | !C |
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− | | style="background:#EB2F83; border:1px solid" |'''R3''' |
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+ | |401-500 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | |401-500 |
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− | | style="border:1px solid"|701-800 |
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+ | |501-600 |
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− | | style="border:1px solid"|701-800 |
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− | | style="border:1px solid"|701-800 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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|- |
|- |
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+ | !B |
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− | | style="background:#EB2F83; border:1px solid" |'''R2''' |
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+ | |401-500 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | |501-600 |
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− | | style="border:1px solid"|801-900 |
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+ | |601-700 |
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− | | style="border:1px solid"|801-875 |
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− | | style="border:1px solid"|801-900 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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|- |
|- |
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+ | !A |
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− | | style="background:#EB2F83; border:1px solid" |'''R1''' |
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+ | |501-600 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | |601-700 |
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− | | style="border:1px solid"|901-999 |
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+ | |701-800 |
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− | | style="border:1px solid"|876-998 |
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− | | style="border:1px solid"|901-999 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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|- |
|- |
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+ | !S |
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− | | style="background:#3C50E6; border:1px solid" |'''R''' |
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+ | |601-700 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | |701-800 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | | |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|801-900 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|801-900 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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|- |
|- |
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+ | !S1 |
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− | | style="background:#EB2F83; border:1px solid" |'''P''' |
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+ | | |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | | |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | |801-900 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|901-998 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|901-998 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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|- |
|- |
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+ | !S2 |
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− | | style="background:#EB2F83; border:1px solid" |'''U''' |
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+ | | |
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− | | style="border:1px solid"|999 |
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+ | | |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | |901-998 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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|- |
|- |
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+ | !R |
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− | | style="background:#19A83C; border:1px solid" |'''X''' |
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+ | |801-900 |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | |801-900 |
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− | | style="border:1px solid"|1000 |
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+ | | |
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− | | style="border:1px solid"|999 |
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+ | |- |
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− | | style="border:1px solid"|<nowiki>-</nowiki> |
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+ | !P |
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− | | style="border:1px solid"|999 |
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+ | |901-998 |
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− | | style="border:1px solid"|999 |
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+ | |901-998 |
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− | | style="border:1px solid"|999 |
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+ | | |
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− | | style="border:1px solid"|999 |
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+ | |- |
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+ | !X |
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+ | |999 |
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+ | |999 |
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+ | |999 |
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|} |
|} |
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+ | |||
+ | ==Notes== |
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+ | *Performance Index values can be altered by applying [[Upgrades]] to cars but cannot be changed by custom [[Tuning|tunes]]. |
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+ | *''[[Forza Motorsport 6]]'' and ''[[Forza Motorsport 7]]'' do not have Launch ratings. |
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+ | *In the ''Horizon'' series, there are no cars ranked <span style="color:#19A83C;">'''X 999'''</span> by default. |
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+ | |||
+ | ==References== |
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+ | <references/> |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
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[[Category:Forza Motorsport 2]] |
[[Category:Forza Motorsport 2]] |
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[[Category:Forza Horizon 2 Presents Fast & Furious]] |
[[Category:Forza Horizon 2 Presents Fast & Furious]] |
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[[Category:Forza Horizon 3]] |
[[Category:Forza Horizon 3]] |
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+ | [[Category:Forza Horizon 4]] |
Revision as of 06:56, 26 May 2020
The Performance Index - abbreviated as P.I. or PI - is a car performance measuring system featured in Forza Motorsport 2 and all subsequent titles.
Factors
The Performance Index evaluates five performance factors scored from 3.0 to 10.0 and assigns a car an alphanumeric performance class starting from 0 and capping at 999 or 1000. Classes group similar cars together, allowing race events to permit entry to certain cars to enable a competitive environment.
- Speed evaluates top speed determined by engine performance and transmission gearing.
- Handling evaluates maximum cornering speeds determined by lateral G force values at 60 mph (97 km/h) and 120 mph (193 km/h).
- Acceleration evaluates acceleration to top speed determined by 0 to 60 mph (97 km/h) and 100 mph (161 km/h) times.
- Launch evaluates acceleration from a standstill determined by 0 to 60 mph (97 km/h) and 100 mph (161 km/h) times.
- Braking evaluates braking distances determined by braking distances required for 60 mph (97 km/h) and 100 mph (161 km/h) to 0.
- Class evaluates overall performance determined by a car's lap time on a simulated test track.[1]
Classes
Xbox 360
Class | Forza Motorsport 2 | Forza Motorsport 3 | Forza Motorsport 4 | Forza Horizon |
---|---|---|---|---|
F | 100-200 | 100-200 | ||
E | 201-275 | 201-275 | 100-200 | |
D | 0-400 | 276-350 | 276-350 | 201-300 |
C | 401-550 | 351-425 | 351-425 | 301-400 |
B | 551-700 | 426-500 | 426-500 | 401-500 |
A | 701-850 | 501-600 | 501-600 | 501-600 |
S | 851-998 | 601-700 | 601-700 | 601-700 |
R3 | 701-800 | 701-800 | 701-800 | |
R2 | 801-900 | 801-875 | 801-900 | |
R1 | 901-999 | 876-998 | 901-999 | |
U/X | 999 | 1000 | 999 |
Xbox One & Windows 10
Class | Forza Motorsport 5 | Motorsport Series | Horizon Series |
---|---|---|---|
E | 100-300 | ||
D | 100-400 | 301-400 | 100-500 |
C | 401-500 | 401-500 | 501-600 |
B | 401-500 | 501-600 | 601-700 |
A | 501-600 | 601-700 | 701-800 |
S | 601-700 | 701-800 | |
S1 | 801-900 | ||
S2 | 901-998 | ||
R | 801-900 | 801-900 | |
P | 901-998 | 901-998 | |
X | 999 | 999 | 999 |
Notes
- Performance Index values can be altered by applying Upgrades to cars but cannot be changed by custom tunes.
- Forza Motorsport 6 and Forza Motorsport 7 do not have Launch ratings.
- In the Horizon series, there are no cars ranked X 999 by default.
References
- ↑ "Performance Index and Classes" . forzamotorsport.net . Retrieved 12-01-2018.