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Icon Game ForzaHorizon4.pngIcon Game ForzaHorizon5.png
TheEliminator Icon Event.png
"The Eliminator is Horizon's take on the Battle Royale! Up to 72 players battle to be the last one standing. Honk your horn at opponents to challenge to a head-to-head, then win to eliminate them and upgrade your car. Keep an eye out for Car Drops as another way to upgrade, and stay away from the the ever-shrinking arena wall!"
—In-game description (Forza Horizon 5)

The Eliminator is a player versus player multiplayer battle royale game mode in Forza Horizon 4 and Forza Horizon 5, in which up to 72-players face-off against each other in a shrinking arena until only one player remains.

It was introduced to the Forza series as part of Update 17 for Forza Horizon 4, released on December 12, 2019, after being announced during the "Forza Monthly - December Edition" livestream on December 11, 2019.[1]

Participants are limited to only single players, and can not join as a convoy. The Eliminator is made available very early in either game it is featured in:

  • In Forza Horizon 4, complete the Tarn Hows Scramble event during the pre-wristband Autumn season of the prologue.
  • In Forza Horizon 5, acquire the Casa Bella Player House in Mulegé.

Players can enter a session of The Eliminator by either driving to its event location or through the pause menu:

  • In Great Britain, The Eliminator is located between north of the Mudkickers Adventure Park and south of The Great Ridge, and can be accessed through the Horizon Life section of the pause menu.
  • In Mexico, The Eliminator is located along the dirt road on the west side of Valla de las Ranas, and can be access through the Horizon Open section of the pause menu.

The Eliminator

Matchmaking

FH4 EventIcon Eliminator MatchmakingNotification.jpg

Each session of The Eliminator includes up to a total of 72-players, all of which are battling against each other to be the last remaining player in the session and be dubbed 'The Eliminator.'

Players can enter The Eliminator by either driving to its event location or through the pause menu.

Joining a session of The Eliminator does not require a player to have any specific cars nor be at any level beyond having completed the career prologue, as all players are given a specially tuned level 1 car; a 1965 Mini Cooper S in Great Britain or a 1963 Volkswagen Beetle in Mexico.

As players enter a session, they are grouped together through matchmaking, and once a session has reached a sufficient number of participants, a session of The Eliminator will begin.

Head-to-Head

FH4 Eliminator Promo2.jpg

Head-to-Head events in The Eliminator are one-on-one sprints to a random finish point within an arena, and is only between two players per event, with neither participant being allowed to reject a challenge. The winner is the first driver to reach the placed finish point.

Players can challenge other drivers to a Head-to-Head by being close enough to them for a prompt to appear to challenge them. At which point, either player can challenge the other by looking at their vehicle and honking their horn.

Once a driver has been challenged, both players are shown that they are driving against each other with a versus screen, as well as which cars they are driving and the respective levels of each car.

After which, the finish point they are both competing against each other to reach is shown in the world with tall checkpoint mark, an icon of its direction and location on the map, and a possible route on the mini-map using mapped routes.

Finish points are typically placed closer to the arena wall at various stages, and may force players to race outside of the arena during a contraction.

The first player to reach the finish point is the winner, and they are given a choice for their reward of either taking their opponents car by pressing right or increasing their current car level by one by pressing left, and may also choose to cancel receiving a reward by pressing down. Regardless of which choice the winner makes, the losing driver is eliminated from the current session.

Arena

FH4 Eliminator Promo3.jpg

The arena is determined by a dome circle outline shown on an area of the map, but it is not present during the initial few minutes of a session. As players spawn at their start locations, they're given an opportunity to explore their vicinity for other drivers to challenge or car drops to inspect before the first stage of the arena is outlined.

Players are notified when the arena is shrinking with either a timer counting down to its next reduction or a notification if it is currently shrinking in the top-left corner of their HUD. During the last 10 seconds of a shrinkage countdown, a notification is shown in the centre of the player's HUD to inform then that the arena is about to begin shrinking.

A projected dashed pink circle is used to highlight the edge of the arena following the completion of its next stage of shrinking.

Players are given a dashed pink line from their map arrow to the edge of the projected arena circle, if they are outside of the next projected arena stage.

Once the arena has begun shrinking, a klaxon will sound and the announcer will alert players that the arena has begun shrinking. The rate in which the arena shrinks differs depending on the number of players in a session and the current stage players are at in that session.

The arena itself is shown to the player as a large pink dome with white crosses towering high into the sky, and the current edge of the dome is shown as a solid pink circle with hatching along the outside.

Stages

Start Location

FH4 Eliminator Promo5.jpg

Once a session of The Eliminator has begun, players have 10 seconds to select a location on the map they wish to begin from.

All of map is open and any point can be selected as the player's start point, as the arena circle can not be seen or has not yet been placed.

As soon as the player picks a start location, they will spawn at their selected point. However, failing to select a start point in time will spawn the player at the location their reticule was hovering over on the map or a nearby location to their reticule.

Stage 1

Stage 1 of the arena occurs shortly after all participants have chosen their start location and successfully entered their session of The Eliminator. This is the first stage in which the arena appears and will pull players into a location roughly half the size of the map.

It will shrink from outside of the map to the size of the projected dashed circle on the payer's map.

The arena will shrink at a slow rate entering stage 1, as players joining the session may still be spawning at their start location, and many players are likely still driving a level 1 car.

Stage 2

Stage 2 of the arena occurs up to two minutes after the arena has reached the projected dashed circle for stage 1, and will pull players into a location roughly a quarter the size of the map.

Once the countdown has completed, the arena will begin to shrink to the current projected dashed circle , and its new central point may not be aligned to the centre of stage 1, resulting in some areas of stage 1's arena being further outside the stage 2 arena than others.

Stage 3

Stage 3 of the arena occurs up to one minute and forty-five seconds after the arena has reached the projected dashed circle for stage 2, and will pull players into a location roughly an eighth the size of the map.

Once the countdown has completed, the arena will begin to shrink to the current projected dashed circle, and its new central point may not be aligned to the centre of stage 2, resulting in some areas of stage 2's arena being further outside the stage 3 arena than others.

Stage 4

FH4 Eliminator Promo6.jpg

Stage 4 of the arena occurs up to one minute and thirty seconds after the arena has reached the projected dashed circle for stage 3, and will pull players into a location roughly a sixteenth the size of the map.

Once the countdown has completed, the arena will begin to shrink to the current projected dashed circle, and its new central point may not be aligned to the centre of stage 3, resulting in some areas of stage 3's arena being further outside the stage 4 arena than others.

Upon reaching its smallest arena size, the Final Showdown is triggered once twelve to eight drivers left during stage 4.

Final Showdown

TheEliminator Icon FinishLine.png

The Final Showdown is the last stage of The Eliminator, with it being highlighted to players by both the announcer and a thirty second countdown timer. At which point, head-to-head events are disabled and players are notified to prepare for the final race.

Once the countdown timer has completed, all players are given the same finish location to race towards, which will be placed at a location outside of the stage 4 arena.

The first player to reach the finish location of the Final Showdown is the winner of that session of The Eliminator and is dubbed 'The Eliminator.' All other drivers in that Final Showdown are given their finishing position for that session of The Eliminator based on their distance from the finish location of the Final Showdown.

Timeout

FH4 EventIcon Eliminator TimeoutNotification.jpg

A Timeout meter appears in the top-left corner of the player's HUD, if they leave the confines of the arena during a session of The Eliminator, and they will be eliminated should they build up too much cumulative time outside of the arena, in which they will be timed out of their session.

Up to 60 seconds can be built up outside of the arena in a player's Timeout meter, but the time incurred can not be removed or reduced, as it is cumulative across all stages of their current session in The Eliminator. Players driving outside of the arena during stage 4 will incur a greater built up of time towards a timeout.

Outside of the arena, players build up time towards their Timeout meter, and they will be eliminated should their meter be completed filled. The player's view outside the arena is desaturated to a near monochromatic point with excessive use of chromatic aberration.

Hiding

FH4 EventIcon Eliminator HidingIcon.png

Players can hide from other players by bringing their current vehicle to a complete stop and waiting for their mini-map arrow to darken. Players with a darkened mini-map arrow will not appear on the mini-map for other players, but their vehicle can still be seen by other players.

Drivers can hide for as long as they wish, as those hiding don't appear on the mini-map for those not hiding or other players currently hiding, but they can still be eliminated by a timeout outside of the arena, challenged to a Head-to-Head by any other driver, or kicked for inactivity.

Car Levels

FH4 Eliminator Promo4.jpg

All cars in The Eliminator are given to players for the current session by either beating other players in Head-to-Head events or from Car Drops.

Each car has a specific car level and is used to signify its performance rating compared to other cars used in The Eliminator.

During the start of The Eliminator, all players are given the same level 1 car, but they can choose their own means of upgrading to higher a level car, selecting other cars of the same level, or downgrading from their current car's level.

Cars of the same car level typically have a similar performance rating although different vehicles could be better suited for different circumstances with a variety of roads, dirt roads, cross country routes, and terrain to content with.

Car Drops

FH4 Eliminator Promo1.jpg

Car Drops are shown as hovering drones combined together into a triangular shape with "The Eliminator" branded banners, purple smoke flair, continually fire out confetti, and play any radio station music the player is listening to over a loud speaker.

Their placement is purposefully obvious for players to swap between their current car and a car offered by a drop location, but they are never shown on the player's mini-map.

Approaching a Car Drop will display above the hovering drone the car level and the car offered for collection. Driving beneath it will show a prompt and allow the player to collect the vehicle offered by the Car Drop.

Car Drops can not be collected during a Head-to-Head event or during the Final Showdown.

Forza Horizon 4

Lvl Cars
1
2
3
4
5
6
7
8
9
10

Forza Horizon 5

STUB Icon Infobox ElectricEngine.png You can help the Forza Wiki by adding to this article.
Lvl Cars
1 FH5 Volkswagen Beetle Eliminator Small.png
VW Beetle
2 FH5 Audi RS6 2003 Small.png
Audi RS 6 '03
FH5 Ford Racing Escort Mk1 Small.png
Ford Escort '67
FH5 Peugeot 205 T16 Small.png
Peugeot 205 T16
FH5 Porsche 911 Carrera RS Small.png
911 Carrera '73
FH5 Volkswagen Golf R 2010 Small.png
VW Golf R '10
3 FH5 Audi Sport quattro Small.png
Audi Quattro
FH5 Ford Focus 2003 Small.png
Ford Focus '03
FH5 Hyundai Veloster N Small.png
Veloster N
FH5 Porsche Macan LPR Rally Raid Small.png
Porsche Macan RR
FH5 Volvo V60 Polestar Small.png
Volvo V60
4 FH5 Audi S1 Small.png
Audi S1
FH5 BMW X5 M Small.png
BMW X5 M
FH5 MINI X-Raid John Cooper Works Buggy Small.png
Mini JCW Buggy
FH5 Mitsubishi Lancer Evolution X GSR WP Small.png
Lancer GSR '08
FH5 Subaru WRX STI 2011 Small.png
Subaru WRX '11
5 FH5 Ford 2069 Ford Performance Bronco R Small.png
#2069 Bronco R
FH5 Ford F-150 Prerunner DeBerti Design Truck Small.png
DeBerti F-150
FH5 Ford Focus RS 2017 Small.png
Ford Focus RS
FH5 Maserati Levante S Small.png
Maserati Levante
FH5 Porsche 65 Rothsport Racing 911 Desert Flyer Small.png
#65 911 Desert
6 FH5 Ariel Nomad Small.png
Ariel Nomad
FH5 Audi RS 7 Sportback Small.png
Audi RS 7
FH5 Exomotive Exocet Off-Road Small.png
Exocet Off-Road
FH5 Penhall The Cholla Small.png
Penhall Cholla
FH5 Porsche 185 959 Prodrive Rally Raid Small.png
#185 Porsche 959
7 FH5 Ferrari 330 P4 Small.png
#24 Ferrari P4
FH5 Ford Bronco 2021 Small.png
Ford Bronco
FH5 Jeep Trailcat Small.png
Jeep Trailcat
FH5 Mercedes-AMG GT 4-Door Coupé Small.png
M-B GT 4 '18
FH5 Porsche Cayenne Turbo 2018 Small.png
Porsche Cayenne
8 FH5 Chevrolet Camaro ZL1 2017 Small.png
Chevy Camaro '17
FH5 Lamborghini Murciélago LP 670-4 SV Small.png
Murciélago SV
FH5 MG Metro 6R4 Small.png
MG Metro 6R4
FH5 Nissan GT-R 2017 Small.png
Nissan GT-R '17
FH5 RJ Anderson 37 Polaris RZR-Rockstar Energy Pro 2 Truck Small.png
#37 Pro 2 Truck
9 FH5 Ford 14 Rahal Letterman Lanigan Racing GRC Fiesta Small.png
#14 Ford Fiesta
FH5 Hoonigan Gymkhana 10 Ford Escort Cosworth Group A Small.png
Hoonigan Group A
FH5 Hoonigan Gymkhana 10 Ford Focus RS RX Small.png
GYMKHANA10 Focus
FH5 Jeep Grand Cherokee Trackhawk Small.png
Jeep Trackhawk
FH5 Volkswagen 34 Volkswagen Andretti Rallycross Beetle Small.png
#34 Beetle
10 FH5 Ford 25 Brocky Ultra4 Bronco RTR Small.png
#25 Ford Bronco
FH5 Funco Motorsports F9 Small.png
Funco F9
FH5 Hoonigan Ford RS200 Evolution Small.png
Hoonigan RS200
FH5 Lamborghini Centenario LP 770-4 Small.png
Lambo Centenario
FH5 Mercedes-AMG One Small.png
Mercedes-AMG One

Rewards

Forza Horizon 4

FH4 Eliminator Promo7.jpg

In Forza Horizon 4, completing sessions of The Eliminator will reward players with credits and influence towards their driver level.

Players will also be rewarded with influence specifically for their level in The Eliminator, which can be viewed from The Eliminator list within the player's Horizon Life section of the pause menu.

Tier Reward
Tier 1
Earn 0 influence
Tier 2
Earn 1,000 influence
Car: Toyota Supra RZ
Tier 3
Earn 21,000 influence
Quick Chat: "PREPARE TO BE ELIMINATED!"
Tier 4
Earn 43,000 influence
Clothing Item: Eliminator Tee
Tier 5
Earn 67,000 influence
Clothing Item: Eliminator Away Jumper
Tier 6
Earn 93,000 influence
Clothing Item: Eliminator 'E' Beanie
Tier 7
Earn 121,000 influence
Clothing Item: Eliminator Jacket
Tier 8
Earn 151,000 influence
Quick Chat: "I HAVE THE HIGH GROUND"
Tier 9
Earn 183,000 influence
Clothing Item: Eliminator 'E' Cap
Tier 10
Earn 217,000 influence
Car: Mégane R26.R
Tier 11
Earn 253,000 influence
Clothing Item: Eliminator Logo Race Suit
Tier 12
Earn 290,000 influence
Clothing Item: Eliminator Logo Tee
Tier 13
Earn 328,000 influence
Quick Chat: "OH? ARE YOU APPROACHING ME?"
Tier 14
Earn 367,000 influence
Clothing Item: Eliminator Home Jumper
Tier 15
Earn 407,000 influence
Car: Ford F-150 Prerunner DeBerti Design Truck
Tier 16
Earn 448,000 influence
Clothing Item: Eliminator Beanie
Tier 17
Earn 490,000 influence
Clothing Item: Eliminator Logo Jacket
Tier 18
Earn 533,000 influence
Quick Chat: "A NEW FOE HAS APPEARED!"
Tier 19
Earn 577,000 influence
Clothing Item: Eliminator Cap
Tier 20
Earn 622,000 influence
Car: Porsche 911 GT3 RS Pre-Order
Tier 21
Earn 668,000 influence
Clothing Item: Eliminator Race Suit
Tier 22
Earn 715,000 influence
Clothing Item: Eliminator Pattern Tee
Tier 23
Earn 763,000 influence
Quick Chat: "I AM THE ELIMINATI"
Tier 24
Earn 812,000 influence
Car: Mercury Cougar Eliminator
Tier 25
Earn 862,000 influence
Wheelspin: Horizon Wheelspin

Forza Horizon 5

In Forza Horizon 5, completing sessions of The Eliminator will reward players with credits and influence towards their driver level.

Players will also be rewarded accolades for completing any challenges pertaining to The Eliminator, which can be viewed from Online: The Eliminator list within the player's Accolades section of the pause menu.

Pre-Release

Prior to the "Forza Monthly - December Edition" livestream, a Playground Box Truck with branding for The Eliminator and a 'SOON' license plate was introduced as a traffic vehicle with Update 16, and could be found driving along roads in Britain.[2]

Another teaser was shared by the official Playground Games twitter account on December 9, 2019, it involved team members investigating connections between the Toyota Supra RZ, the Wind Farm, and wild cougars.[3]

Updates

Forza Horizon 4

April 7, 2020 - Update 21

  • Eliminator
    • The following have been removed from Eliminator thanks to your votes. There will be no more wins for this brave list of cars:
      • Level 2: Hillman Imp
      • Level 3: Unimog
      • Level 4: Mercedes G 63 6x6
      • Level 5: Hummer H1 Alpha Open Top
      • Level 6: Bentley Bentayga
      • Level 7: Bentley Continental
      • Level 8: Ford M-Sport Fiesta RS
      • Level 9: Funco Motorsports F9
      • Level 10: Isha’s Taxi
  • Cross-Platform Fixes
    • Extended the time information is visible in The Eliminator's elimination feed

March 10, 2020 - Update 20

  • Cross-Platform Fixes
    • Changed the distance to destination in The Eliminator to be as the crow flies, rather than following the road network
    • Reduced the chance of a Head-to-Head in The Eliminator ending up outside of the Arena wall

February 10, 2020 - Update 19

  • The Eliminator Round 3 - Patrol & Pursuit
  • For Round 3 of the Eliminator, we’ve added a selection of cars that specialise in chasing down their prey. All vehicles in this update are fitted with patrol lights, and some have extensive upgrades to give you the edge!
    • Level 2: 1959 Jaguar Mk II 3.8
    • Level 2: 1966 Hillman Imp
    • Level 3: 2010 Ford Crown Victoria Interceptor
    • Level 3: 1996 Chevrolet Impala Super Sport
    • Level 4: 2014 Volkswagen Golf R
    • Level 6: 2012 Porsche Cayenne Turbo
    • Level 7: 2015 Audi RS 6 Avant
    • Level 7: 2014 Alfa Romeo 4C
    • Level 8: 2011 Mercedes-Benz SLS AMG
    • Level 9: 2016 BMW M4 GTS
    • Level 9: 2017 Chevrolet Camaro ZL1
    • Level 9: 2016 Lamborghini Aventador LP750-4 SV
    • Level 10: 2011 Bugatti Veyron Super Sport

January 13, 2019 - Update 18

  • The Eliminator Round 2 - The Horizon Heavyweights
  • They’re big, they’re powerful, they’re the Horizon Heavyweights, joining the Eliminator for Round 2. We’ve added 9 new cars to The Eliminator, with one in each Level, from 2 to 10. The new cars will appear alongside other Car Drops in the world, so get to them before anyone else does. Remember, only the finish line matters!
    • Top Gear Track-Tor
    • Mercedes Benz Unimog
    • Mini X-Raid
    • Hummer Open Top
    • Quartz Regalia D
    • M12S Warthog CST
    • Jeep Wrangler DD
    • Funco F9
    • Isha's Offroad Taxi

December 19, 2019

  • Eliminator Balance Changes
    • Significantly increased the damage to the players outside the Arena when it has shrunk to its final size.
  • Eliminator Fixes
    • Fixed an issue where players were unable to challenge other players to a Head-to-Head
    • Added the ability to reset your car position if stuck in a way which does not trigger the automatic reset
    • If you find yourself stuck, hold accelerate, and you will be prompted to reset your car position
    • Fixed the issue with some Head-to-Head races having their finish line appear outside of the Arena
    • Fixed an issue with the post-race upgrade UI, where the D-pad icon was not appearing as intended
    • Fixed an issue where if one player was eliminated by the arena whilst in a Head-to-Head, both players would be eliminated.
    • Fixed an intermittent crash

December 16, 2019

  • Eliminator
    • Fixed an issue where players were able to join an in progress Eliminator session via the convoy invite system.

December 12, 2019 - Update 17: "The Eliminator"

  • New Features
    • The Eliminator
      • "The Eliminator" brings battle royale to Forza Horizon 4, Up to 72 players face off in the open world of Britain within a set arena boundary, eliminating one another in head-to-head races to earn new upgrades and a chance to pick up rare Car Drops. Arena walls contract throughout the game, forcing players closer together until a final white-knuckle race among the survivors determines the winner.

Forza Horizon 5

November 17, 2021

  • Multiplayer
    • Fixed Eliminator Head to Heads not ending when players reached the finish point

Videos

References

  1. Video: Forza (2019) Forza Monthly | December Edition. Available at: https://www.youtube.com/watch?v=jFyenitAntU
  2. Website: forums.forzamotorsport.net (2019) ELIMINATOR? WHAT IS IT? Available at: https://forums.forzamotorsport.net/turn10_postst159460_ELIMINATOR---What-Is-It.aspx
  3. Tweet: @WeArePlayground (2019) "Working out the mysteries in this month's #TorbenTuesday...". Available at: https://twitter.com/WeArePlayground/status/1201818549070835712
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